"Tubalcain, an instructor of every artificer in brass iron."
-Genesis 4:22
“Of him all evil broods were born,
ogres and goblins and haunting shapes of hell, and the giants too,
that long time warred with God – for that he gave them their
reward.”
-Beowulf 89-92
The Machine God
Borne away in safety from The Deluge by
Princes of the Middle Air to the iron world he would name Cain Prime,
Tubalcain, known to many only as the Machine God, is chief among the
Enemies Without. Across the millennia he has built his strength in
secret to encompass his one aim: the return to his birthworld and the
conquest of his birthright, Eden. As his natural form withered with
time, he enthroned himself within the Iron Sepulchre above the vast
Charnel Gate of the Tower of Silence. Here his hate-gnawed mind looks
forth upon the galaxy, returning its malignant gaze always to the
shining jewel of Earth. Through the Tower's maw passes the endless
parade of the Flesh Tithe, a macabre procession of victims from
across the stars fed to the tower to sustain the Machine God's
life.
The Iron Sepulchre |
The Flesh Tithe enters the Tower of Silence |
Father of forgers, Tubalcain exerts his
will upon the galaxy through his vast armies of cunningly wrought
machines.
Zeroes
Praetor: Barzelcain/Eisenkaiser
Homeworld: Grendel
The firstborn of Tubalcain, created for
companionship and labor on Cain Prime. Named Zeroes by the Dogs as
they were the first type of Machine encountered by them. The earliest
of Tubalcain's work, they possess rudimentary personalities varying
from the savage and servile yet gregarious footsoldiers and laborers
to the barbaric yet noble knights and warchiefs that command them.
Built on a modular pattern, Zeroes are endlessly customizable, making
them excellent forces for garrisoning the ever shifting edge of the
empire. They favor cheap but effective weapons such as chainglaives
and hardlight technologies such as prismatic lances. Higher echelon
units have been known to tinker with more experimental wargear, such
as the dreaded Hundschrecken or mysterious Gestaltlance. Their
Praetor, Barzelcain, dubbed by the dogs 00 and Eisenkaiser, was
Tubalcain's first son of iron, and regular tinkering by his creator
has given him personality, cunning, and abilities far in excess of
his younger brothers. He rules over the planet Grendel, where his
foundry fortress delves deep into and soars above the sole landmass
of the planet, a lone iron island on a writhing sea of titanic leviathans and behemoths, the monstrous get of Cain.
Hunters
Praetor: Huntmaster
Homeworld: Nimrod
Forged by the Machine God to hunt down
his hardiest enemies, from uncooperative vassal governors to wild
monsters run amok, Hunters are the most varied of Tubalcain's sons.
Possessing distinct personalities and minds, Hunter cores inhabit
purpose built bodies, bristling with exotic weapons and variegated
means of locomotion. Though designated using the arcane yet
standardized serialization system of the Machine Dominions, after a
successful, or at least survivable first hunt, new Hunters are
christened with a callsign by their peers upon their return to the
Giantkiller's Lodge. Part workshop, part museum of galactic natural
history, and stomping ground of Hunters between assignments, the
Giantkiller's Lodge is the only blot of Machine Civilization on the
pristine paradise world of Nimrod. Here Huntmaster holds court. Left
to his own devices when not on assignment, he oversees the Corps of
Hunters and manages the ecosystem of Nimrod's gargantuan flora and
fauna, at the pointy end whenever he can. Caring little of conquest
and war, Huntmaster would have broken ties with his father eons ago,
were he not enticed by the opportunities presented by a lodging on
Earth: a chance to hunt the Leviathan
and the Behemoth,
not the echoes and shadows ruled by his master.
Reapers
Praetor: Lord Carnifex, the
Fleshthresher
Homeworld: Cain Prime
Soulless, ruthless, merciless, feared
even by their fellow Machines are the Reapers of Cain Prime. Directed
by their Lord Carnifex from the Tower of Silence itself, they have
but one purpose: Flesh for the Flesh Tithe. Let the Zeroes fight and
conquer on the battlefield, the Hunters slay their mark, Reapers live
only to feed their dark god. Though oft employed as terror troops due
to their dread presence, they might just as easily be seen raiding a
tight-pursed vassal world. Wherever you see them, they will not rest
until every last penny is paid.
Witches
Praetor: The Weird Engine (Hecate,
Medea, Circe)
Homeworld: Endor
After conquering Endor, Planet of the
Witches, the Machine God learned of the sorcerers' Devil Engine
technology, and promptly exploited it for his own armies. Driven not
by a mind of cogs and heart of sparks, but a trapped spirit, Devil
Engines are cunning and resourceful in ways matched only by Praetors,
Hunters, and high ranking Zeroes, all of whom share an existential
dread of the cursed devices. The more powerful spirits can even work
spells, enchantments, and sorceries with their steel bodies. The
spirits of sacrificed familiars, minor devils, and damned souls drive
the bulk of the Deviltry, but the background static of Machine
communications whispers of Hell Engines, driven by Princes of the
Middle Air themselves. Furthermore, even the meanest ghost confers
strange regenerative powers on its engine, making them impossible to
kill unless one can destroy the core tying the spirit to the machine,
or exorcise the pilot spirit.
Orbiting Endor is the moon of Nimue,
her surface a blasted wasteland, doubtless the consequence of some
occult holocaust. Her core, however, is a worm-eaten maze of tunnels
between great chambers where the witches keep their supply
sacrificial victims imprisoned. Patrolling the tunnels are the
witchworms, great serpentine devil engines, whose single glowing eye
is a ruby encasing the corpse of the familiar powering it.
This hellish system is ruled over from
Cruach Keep, wherein dwells the Weird Engine. Thrice possessed by the
Weird Sisters: Hecate, Medea, and Circe, it is the most powerful
Devil Engine on the planet. Nothing is known of its shape or size,
few have ever glimpsed it, yet the cryptic and profane utterances
that steal from the keep are interpreted by the many high-ranking
astrologers, magi, alchemists, and sorcerers in various and
contradictory ways, resulting in a steady state of bureaucratic
anarchy that mockingly resembles a government.
Flesh Apostates
Praetor: The Flensed Exarch
Homeworld: Eridani
Once fanatical Zeroes and Hunters, the
Flesh Apostates are now a canker on the Machine Dominions. Not
actively disloyal to the Machine God, and eager to conquer new
worlds, the Flesh Apostates draw their name from their refusal to pay
the Flesh Tithe to Cain Prime. If flesh strengthens the Machine God,
greatest of all Machines, why should it not strengthen his servants
as well? Devoted to improvement and self-perfection, the Flesh
Apostates continuously incorporate the organic matter of conquered
worlds into their bodies, melding flesh and steel into blasphemous
mannikins. Better to be taken by Reapers, some worlds say. Hailing
from Eridani, they control a handful of planets from which they
harvest and experiment. Ruling from the Cathedral of Chimera on
Eridani, the Flesh Apostate's agendas and experiments are directed by
the Flensed Exarch, a charismatic yet nightmarish figure of metal and
bare sinew. Once clad in radiant skin of living metal, the Exarch's
hide now girds the loins of Lord Carnifex, who made an example of the
Exarch for his treachery, yet was driven off by a great mob before he
could deal the executioner's blow. He has ordered that no Hunter may
claim the head of the Exarch, he alone will wait until the time is
right to strike, in what is perhaps the only time a Reaper has shown
a glimpse of steely humanity.
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